

It's now too high to jump back up onto the path I half made. Found a very steep hill and started building myself a path downwards, but I got knocked off and fell. Made myself a hut and so on, but ran out of food and had to go looking. That way you can do shading effects or simple gradual color changes from one dirt color to another.Ok guys I need some help before I die again. So like if you paint a tan dirt block green, it'll be lighter than the shade of green you'd get from painting a dark blue dirt block, or maybe a more yellow-green. But painting them gets you different shades depending on the base color. 16 different dirt blocks in different colors, like the Koalas.

Neither really reflects my generally-preferred option.
#Starbound dirt plus#
This new system may be very, very troublesome, as I NEED to flatten a major chunk of landscape for my intended build, plus I'll be doing a lot of digging tunnels, and I don't want to have to pray I can paint the dirt into a shade that might match the planet that has the right combo of biomes and plant life and etc that I want to call home.Īlso the vote options are kind of awful so I didn't vote. I don't mind different colors of dirt in my inventory provided they are distinctly different shades which stack properly. This also applied to sand, magmarock, obsidian. So if you hit a planet with medium-blue dirt, then another planet with medium-blue dirt, they were the SAME dirt and stacked. This is one of the VANISHINGLY rare instances where I think the Koala build did it better, by simply having like 16-ish different colors of dirt in varying shades. Thank you for taking the time to read, Any additional comments are appreciated. Hopefully you can find some way of being able to appease everyone, Because we really do want to love your game! (Or something else entirely toward the same end, allowing us the opportunity to go back to the system we wanted.)īefore concluding my feedback on Dirt I'd like to also link back to a couple of other threads which relate to the issue raised:
#Starbound dirt free#
Ultimately I feel we "The Players" should be free to dictate which system we use for our own purposes, It's understandable that many (Almost 50%) of our community wants this new system, but not all of us do, and so I'd like to propose and ask that perhaps something could be implemented to allow servers (Or Singleplayer Games) to control which system gets used. You added a system where two clear ideals stand within the community, I as a builder (Amongst many others) preferred having distinctly coloured blocks for each planet I was building on, It made sense to me that I could "terraform" each planet as a separate entity without the necessity to completely flatten and cover up the worlds natural colours with base brown/tan. I also noticed that the percent doesn't actually add up correctly on that poll.) ( 238 voted to keep a system where each block has a separate inventory slot, Whilst 240 voted for what appears to be this current system. However, I feel I'm well within my right to point out that the break between those votes was merely 2 votes. Before I continue, I understand you decided to add this feature based on feedback regarding the effect the system would have on inventory space. Firstly, I congratulate you on your Starbound 1.0 Launch.Īmong my new adventures however I discovered that the release version of Starbound features a system for compiling all dirt blocks into one colour upon being picked up.
